Post by Ryuzaki on Jul 1, 2012 8:20:16 GMT
Silikon's Shipyard
Name: Lesser Shields
Class: D
Slot: 1
Price: 750 Dels
Description: Lesser Shields are the most basic form shields in production. It recognizes any ship signature within 10 kms and is activated automatically.
Drawbacks: Can sustain a maximum of one hit in one thread. Any attack that is Class C or above can easily penetrate.
Owner: Universal
Name: Mediocre Shields
Class: C
Slot: 1.5
Price: 2000 Dels
Description: Mediocre shields provide better protection to a ship than lesser shields does. It recognizes any ship signature within 10 kms and is activated automatically.
Drawbacks: Can sustain a maximum of two hits in one thread. Any attack that is Class B or above can easily penetrate.
Owner: Universal
Name: Higher Shields
Class: B
Slot: 2
Price: 5000 Dels
Description: Higher shields are very advanced and protect the ship from most moderate attacks. It recognizes any ship signature within 10 kms and is activated automatically.
Drawbacks: Can sustain a maximum of three hits in one thread. Any attack that is Class A or above can easily penetrate.
Owner: Universal
Name: Composite Hull
Class: C
Slot: -
Price: 3500 Dels
Description: A hull made of Composites are far better than the Reinforced Aluminium Alloy. It can sustain one hit more and is also lighter, hence making manoeuvrability much easier.
Drawbacks: Can sustain a maximum of two hits. Any attack that is Class B or above can easily penetrate.
Owner: Universal
Name: Metal-Glass Hull
Class: B
Slot: -
Price: 6000 Dels
Description: Metal-Glass materials are recently developed and are very light and durable. They can sustain major attacks for quite some time.
Drawbacks: Can sustain a maximum of three hits. Any attack that is Class B or above can easily penetrate.
Owner: Universal
Name: Mining Droid I
Class: D
Slot: 2
Price: 500 Dels
Description: Mining Droid I is the most basic version of the series. When equipped, the droid automatically scans the asteroids around, mines the elements and returns to the ship. 5% more Dels on all threads when equipped.
Drawbacks: The scanner is very basic and hence it scans for only the most common elements.
Owner: Universal
Name: Mining Droid II
Class: C
Slot: 2
Price: 1000 Dels
Description: Mining Droid II is better than its predecessor. It now scans for less common elements. When equipped, the droid automatically scans the asteroids around, mines the elements and returns to the ship. 10% more Dels on all threads when equipped.
Drawbacks: The scanner is still not the best. So, the droid cannot recognize rare elements.
Owner: Universal
Name: Ion Propulsion System
Class: D
Slot: 1
Price: 2000 Dels
Description: The ion propulsion system is the most basic system. Although not great, it is solid and would provide the correct speed and control that is required for beginners.
Owner: Universal
Name: Plasma Propulsion System
Class: C
Slot: 1.5
Price: 4000 Dels
Description: The plasma propulsions system outruns the ion propulsion system by a long shot. The ship equipped with this is much faster and agile.
Owner: Universal
Name: Anti-Matter Propulsion System
Class: B
Slot: 2
Price: 8000 Dels
Description: Anti-Matter propulsion system is a recently developed technology and is considered the best among them all. The ship’s speed and agility are increased drastically even when compared to the plasma propulsion system.
Owner: Universal
Name: Small Particle Beam
Class: D
Slot: 1
Price: 1500 Dels
Description: The particle beam is the most basic arm for any ship. It can damage any basic shields and hull decently.
Drawbacks: One fire per two posts.
Owner: Universal
Name: Small Ion Beam
Class: C
Slot: 1
Price: 3000 Dels
Description: The Ion beam is better than the particle beam. It is faster and deadlier. It can damage any mediocre shields or hull.
Drawbacks: One fire per two posts.
Owner: Universal
Name: Small Plasma Beam
Class: B
Slot: 1
Price: 5000 Dels
Description: Plasma beams are one of the recent scientific developments. The beams are unnaturally fast and destructive. It is wise to avoid them.
Drawbacks: One fire per two posts.
Owner: Universal
Name: Missile Launcher
Class: C
Slot: 2
Price: 4000 Dels
Description: This accessory is essential if someone wishes to launch missiles from a ship. It is a basic addition but highly effective in close range. Can be loaded with all variations of Class C and D missiles.
Drawbacks: The launched missile travel in a straight line and hence it is easy to be avoided.
Owner: Universal
Name: Guided Missile Launcher
Class: B
Slot: 3
Price: 9000 Dels
Description: This is an advanced model of the missile launcher. The missiles systems are integrated with the launcher systems and the launcher guides the launched missiles, hence allowing for pursuit of target. Can be loaded with all variations of Class B, C and D missiles.
Drawbacks: The missiles can still be avoided by very good evasive manoeuvres.
Owner: Universal
Name: Regular Missile I
Class: C
Slot: 0.5
Price: 1000 Dels
Description: The Regular Missile I is the most basic missile in the series. After hitting target, they explode, hence packing the power of two beam attacks.
Drawbacks: The missile is relatively slower compared to beam attacks. And hence can be easily dodged.
Owner: Universal
Name: Electro Magnetic Missile
Class: B
Slot: 0.75
Price: 3000 Dels
Description: The Electro Magnetic Missile is a tide turner. When a ship is hit with this missile, all the calibration systems of the ship are shut down and cannot be rebooted for another three posts. Which means, the ship’s weapons are inactive.
Drawbacks: The missile is relatively slower compared to beam attacks. And hence can be easily dodged.
Owner: Universal